Professor Dr. Günzel is Head of the Theory Department at UE Berlin. His expertise lies in Media Theory, Spaces, Photography, and Philosophy, which supports his teaching in the fields of Game Design, History of Art and Design, History of Photography, Media Theory, Film/Motion History and more at UE Berlin. Prof. Günzel is the coordinator of the Institute of Design Research which now focuses on the projects the colleagues are doing outside the university to bring into the university and encourage what they are doing outside of research and turn it into research.Portfolio
This first volume of the DIGAREC Series holds the proceedings of the conference THE PHILOSOPHY OF COMPUTER GAMES , held at the University of Potsdam from May 8-10, 2008. The contributions of the conference address three fields of computer game research that are philosophically relevant and, likewise, to which philosophical reflection is crucial. These are: ethics and politics, the action-space of games, and the magic circle. All three topics are interlinked and constitute the paradigmatic object of computer games: Whereas the first describes computer games on the outside, looking at the cultural effects of games as well as on moral practices acted out with them, the second describes computer games on the inside, i.e. how they are constituted as a medium. The latter finally discusses the way in which a border between these two realms, games and non-games, persists or is already transgressed in respect to a general performativity.
€ 20.00Buy me
Published by Universitätsverlag Potsdam
Find publication here: https://publishup.uni-potsdam.de/opus4-ubp/frontdoor/index/index/docId/2550